Gamedataconfigak74.ltx

Свойства оружия

Скопируем файл из папки:

Назовем его ak101.ltx.


Отредактируем свойства по своему усмотрению (но лучше - в соответствии с достоверной информацией о характеристиках оружия, т.к. АК101 - всё-таки оружие реально существующее). Редактирование конфигов оружия подробно описано в отдельном уроке. В данном случае конфиг был составлен таким образом:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[wpn_ak101]:identity_immunitiesGroupControlSection = spawn_groupdiscovery_dependency = $spawn = "weapons\ak-101"; name and section in level editor$npc = on $prefetch = 8scheduled = off;[] option for ALife Simulatorcform = skeletonclass = WP_AK74; class of the weapon that corresponding to CPP classmin_radius = 30; [] for AImax_radius = 100; [] for AIdescription = enc_weapons1_wpn-ak101 ef_main_weapon_type = 2ef_weapon_type = 6;-----------------------------------------------------------------------------------holder_range_modifier = 1.0; во сколько раз увеличивается eye_range holder_fov_modifier = 0.7; во сколько раз увеличивается eye_fov;----------------------------------------------------------------------------------- cost = 2;4000 weapon_class = assault_rifle ammo_limit = 210 ammo_elapsed = 30 ammo_mag_size = 30 fire_modes = 1, -1 ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap grenade_class = ammo_vog-25, ammo_vog-25p launch_speed = 0 hand_dependence = 1 single_handed = 0 slot = 2 animation_slot = 2 inv_name = wpn-ak101 inv_name_short = wpn-ak101inv_weight = 3.3 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 11 inv_grid_y = 29 kill_msg_x = 0kill_msg_y = 28kill_msg_width = 84kill_msg_height = 28;-----------------------------------------------------------------------------------;params of weapon recoil fire_dispersion_base = 0.15;0.2 control_inertion_factor = 1.1f;1.25f;отдачаcam_relax_speed =6;5;3.5; 0.15 cam_dispersion = 0.1;0.15 cam_dispersion_inc = 0.2;0.3 cam_dispertion_frac = 0.8;0.9 cam_max_angle = 10.0 cam_max_angle_horz = 20.0 cam_step_angle_horz = 1.1;1 fire_dispersion_condition_factor = 5.7;5 misfire_probability = 0.0055;0.003 misfire_condition_k = 0.06;0.05condition_shot_dec = 0.00035;0.0001;----------------------------------------------------------------------------------- fire_point = 0,0.216,0.638 fire_point2 = 0,0.216,0.730 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00grenade_flame_particles = weapons\generic_weapon01 shell_point = 0,0.216,0.174 shell_particles = weapons\generic_shells PDM_disp_base = 1.0PDM_disp_vel_factor = 1.3PDM_disp_accel_factor = 1.3PDM_crouch = 1.0PDM_crouch_no_acc = 1.0; ttchit_power = 0.36, 0.4, 0.43, 0.46 hit_impulse = 140 hit_type = fire_wound fire_distance = 1700 bullet_speed = 1000 rpm = 750 use_aim_bullet = true time_to_aim = 1.0;params when silencer is attached;similar to corresponding params without prefix silencer_ silencer_hit_power = 0.38silencer_hit_impulse = 120silencer_fire_distance = 250silencer_bullet_speed = 600 hud = wpn_ak101_hud position = -0.026,-0.172,0 orientation = 0,0,0;--STRAP PARAMETERS-----------------------------------------------------------------strap_position = -0.16,-0.40,0.15 strap_orientation = -10,-5,10 strap_bone0 = bip01_spine2strap_bone1 = bip01_spine1 visual = weapons\ak-101\wpn_ak101 light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.5light_time = 0.2 ph_mass = 5;addonsscope_status = 2 silencer_status = 2 grenade_launcher_status = 0;2 zoom_enabled = true scope_zoom_factor = 50 scope_name = wpn_addon_scope scope_x = 42 scope_y = 3silencer_name = wpn_addon_silencer silencer_x = 218 silencer_y = 13 grenade_launcher_name = wpn_addon_grenade_launchergrenade_launcher_x = 116 grenade_launcher_y = 23;sounds (name of the sound, volume (0.0 - 1.0), delay (sec))snd_draw = weapons\ak74_drawsnd_holster = weapons\generic_holstersnd_shoot = weapons\ak74_shot_0snd_shoot1 = weapons\ak74_shot_1snd_shoot2 = weapons\ak74_shot_2snd_shoot3 = weapons\ak74_shot_3 snd_empty = weapons\gen_empty, 0.5snd_reload = weapons\ak74_reload, 0.7, 0.35snd_shoot_grenade = weapons\gen_grenshootsnd_reload_grenade = weapons\gen_grenload, 1.0, 0.8snd_switch = weapons\groza_switch, 1.0, 0.5;params when silencer is attached;similar to corresponding params without prefix silencer_;silencer_flame_particles = weapons\generic_weapon01silencer_smoke_particles = weapons\generic_shoot_00 snd_silncer_shot = weapons\w_ak74_shot1 silencer_light_color = 0.6,0.5,0.3silencer_light_range = 0.01silencer_light_var_color = 0.05silencer_light_var_range = 0.5silencer_light_time = 0.2;-----------------------------------------------------------------------------;-- HUD DESCRIPTION;----------------------------------------------------------------------------- [wpn_ak101_hud]allow_inertion = true;similar to corresponding params in weapon section but for 1st person view shell_point = -0.065000,0.000000,-0.045000shell_dir = 0.0, 1.0, 0.0 fire_point = 0.09,0.020,-0.06fire_point2 = 0.30, 0.00, 0.05fire_bone = wpn_body orientation = 0, 0, 0 position = 0, 0, 0.05visual = weapons\ak-101\wpn_ak101_hud grenade_bone = wpn_grenade; animation names anim_idle = idleanim_idle_aim = idle_aimanim_reload = reloadanim_draw = draw_wo_glanim_holster = holster_wo_glanim_shoot = shoot; animation names; attached grenade launcher [GRENADE fire mode]anim_idle_g = idle_grenadeanim_idle_g_aim = idle_g_aimanim_reload_g = reload_grenadeanim_shoot_g = shoot_grenadeanim_switch_grenade_on = switch_grenadeanim_switch_grenade_off = switch_grenade_offanim_draw_g = draw_grenade_modeanim_holster_g = holster_grenade_mode; attached grenade launcher [NORMAL fire mode]anim_idle_gl = idle_w_glanim_idle_gl_aim = idle_w_gl_aimanim_reload_gl = reload_w_glanim_draw_gl = draw_w_glanim_holster_gl = holster_w_glanim_shoot_gl = shoot_w_glanim_idle_sprint = idle_sprint;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;HUD offset in zoom mode (to all);(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console) zoom_offset = -0.112400,0.016800,-0.115000zoom_rotate_x = 0.000200zoom_rotate_y = 0.017500 zoom_hide_crosshair = true; same as above, but for attached grenade launcher for; in NORMAL shoot mode grenade_normal_zoom_offset = -0.112500,0.014000,0.000000grenade_normal_zoom_rotate_x = -0.000900grenade_normal_zoom_rotate_y = 0.017200; same as above, but for attached grenade launcher for; in GRENADE mode grenade_zoom_offset = -0.039600,-0.433100,0.000000grenade_zoom_rotate_x = -0.538700grenade_zoom_rotate_y = -0.033800

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